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Why High-Performance GPUs for Intensive VR Workflows

Virtual reality is becoming an integral part of architectural design in presenting a true sense of depth and space for designers and clients to explore ideas before anything is built. Delivering a seamless VR experience, as part of the design process, requires multiple graphics-intensive applications and high-performance graphics solutions to ensure a compelling presentation.

In this webinar, Dan Stine, registered architect and LHB’s BIM Administrator, discusses how to create a successful interactive 3D environment and why high-performance GPUs are essential to accelerate that workflow.

By watching this webinar replay, you'll learn:
    1. VR applications for architectural design
    2. Challenges and solutions with large multi discipline models
    3. GPUs performance for VR applications
    4. Multiple users in VR experience

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Dan Stine
BIM Administrator, LHB Corp

Dan Stine is an Author, Blogger, Educator, BIM Administrator and Wisconsin registered architect. He works full-time at LHB - a 250 person full-service design firm. At LHB Mr. Stine provides staff and client training and support on design software; Autodesk Revit, AutoCAD, Civil 3D and more. He is involved in LHB’s professional lighting design and energy modelling workflow development. Additionally, he has helped implement the use of Virtual & Augmented Reality in the firm’s practice - which has been used with staff, clients and at public events for architecture, civil and engineering projects.
 
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Tom Riley
Director of Global Business Development , NVIDIA

Tom leads the AEC industry practice as Director of Global Business Development at NVIDIA, where he works with customers and partners that are adopting VR as part of their business model and use NVIDIA Quadro GPUs, the VRWorks SDK and NVIDIA Iray rendering software to ensure the highest quality VR experience. Tom began working in VR almost 20 years ago, assisting oil and gas companies with then state of the art technology to build out immersive visualization caves to render and interpret massive 3D seismic datasets.
 
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