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Real Time Means Real Change

Watch this webinar replay to learn how the new NVIDIA Turing™ architecture and the powerful line up of NVIDIA® Quadro RTX™ GPUs fundamentally change computer graphics and accelerate a range of professional workflows. Get a deep dive on how Turing fuses real-time ray tracing, AI, simulation, and rasterization to open up amazing creative possibilities.

You’ll also get a behind-the-scenes look into the creation of a cinematic real-time ray-traced demo using Unreal Engine 4 and NVIDIA Quadro RTX™ 6000.

By watching this webinar replay, you'll:
  1. Learn about the innovations in the new NVIDIA Turing architecture that make real-time ray tracing possible
  2. Discover how Quadro RTX transforms traditional workflows with real-time ray tracing and AI, in manufacturing, media & entertainment and architecture
  3. Learn about the tools/techniques to incorporate real-time ray tracing in your application through an example demo implementation
ON DEMAND WEBINAR REGISTRATION

Presented By
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ALLEN BOURGOYNE
Sr. Product Marketing Manager, NVIDIA

Allen Bourgoyne is a Sr. Product Marketing Manager for NVIDIA’s Professional Solutions team, focused on NVIDIA’s Quadro professional graphics solutions. Allen has over 20 years of experience in the computer hardware and software industry with a strong emphasis on visual computing, driving engineering and marketing efforts to bring unique solutions required by professional customers in the visual computing market.
 
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Dane Johnston
Director of Gameworks Content, NVIDIA

Director of Gameworks Content, NVIDIA Dane Johnston is the director of gameworks content for NVIDIA’s content and technology team. Dane and his team have focused on advancing effects and visuals in gaming for the past 10 years, helping produce advanced effects in titles such as Borderlands 2, Batman: Arkham Series, and the Witcher 3. Most recently, Dane and his team have been working exclusively with RTX technology to push real-time visuals towards photorealism.
 
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