Congratulations to the winners of the #CreateYourRetroverse Contest
Explore the Omniverse community's stunning 3D art created by connecting 3D applications together with Universal Scene Description (OpenUSD).
Whether you’re an NVIDIA Omniverse™ beginner, hobbyist, or a pro, we want to celebrate your creativity.
Share what you #MadeInOmniverse to be featured in the Omniverse gallery.
From architectural designers and 3D artists to material specialists and polygon modelers, hear from Omniverse users who’ve unlocked the powerful capabilities and potential of NVIDIA RTX™ and Omniverse.
Filmmaker
Growing up in the Philippines, award-winning filmmaker Jae Solina says he turned to movies as a reminder that the world was much larger than himself and his homeland. He started the popular YouTube channel JSFILMZ a decade ago as a way to share home videos he made for fun. Since then, he’s expanded the channel to showcase his computer graphics-based movies as well as post tutorials for virtual filmmaking with tools, including NVIDIA Omniverse. Solina uses an NVIDIA GeForce RTX 3060 GPU and Omniverse apps like Audio2Face, Create, and Machinima to create his films virtually. He also uses Omniverse Connectors for 3D applications like Blender and Autodesk Maya, as well as Reallusion’s iClone and Character Creator, with which he edits motion-capture data.
Animator and CEO, Just Art Animation Studios
Benjamin Sokomba Dazhi, aka Benny Dee, has learned the ins and outs of the entertainment industry from many angles—first as a rapper, then as a music video director, and now as a full-time animator. After eight years of self-teaching, Dazhi has mastered the art of animation landing roles as head animator for the film The Legend of Oronpoto and as creator and director of the Cartoon Network Africa Dance Challenge, a series of dance-along animations that teaches children African-inspired choreography. Dazhi uses NVIDIA Omniverse with RTX-powered GPUs with Reallusion’s iClone and Character Creator to supercharge his artistic workflow. He also uses Omniverse Connectors for Reallusion apps for character and props creation and animation, set dressing, and cinematics.
Digital Artist
An avid hackathon-goer growing up, Song has shared her love of cutting-edge, open-source technology by hosting hackathons in more than a dozen countries. She saw a multitude of groundbreaking uses for technology at these events and was spurred to use AI as a tool to foster art and creativity. Her recent works of AI-based, immersive, multi-dimensional art focus on portraying philosophical and aesthetic themes from traditional Chinese culture. Song uses Kaolin—her favorite Omniverse app—to inspect 3D datasets, visualize a model’s 3D outputs, and render synthetic datasets. Song imported models and animations from Blender and Unity into Omniverse. And with Omniverse Audio2Face, Song animated a virtual poet character that she plans to integrate with her “Peony Dream” piece.
Professor, Universidad de Artes Digitales (UAD)
Students majoring in game development engineering at the Universidad de Artes Digitales (UAD) in Guadalajara, Mexico, don’t just learn about what goes into video game engines, they create them from scratch.In the class “Tools for Game Development,” taught by Marco Millán, the final assignment requires creating an NVIDIA Omniverse Connector—a plugin with a simple toolkit for users to sync data between different applications—for the real-time virtual collaboration and simulation platform. Once their connectors are integrated with Omniverse, students can use them to collaborate on video game scenes, share changes, and make improvements in real time.
Surfacing Artist, Mikros Animation
It was memories of playing Pac-Man and Super Mario Bros while growing up in Colombia’s sprawling capital of Bogotá that inspired Yenifer Macias's award-winning submission for the #CreateYourRetroverse contest, featured above. The contest asked NVIDIA Omniverse users to share scenes that visualize where their love for graphics began. For Macias, that passion goes back to childhood, and she loved video games—but was all the more wowed by their art. Using Omniverse and NVIDIA Studio hardware, Macias accelerates her work as a 3D artist making environments and props for video games, animation, films, and advertisements.
Filmmaker
Growing up in the Philippines, award-winning filmmaker Jae Solina says he turned to movies as a reminder that the world was much larger than himself and his homeland.
He started the popular YouTube channel JSFILMZ a decade ago as a way to share home videos he made for fun.
Since then, he’s expanded the channel to showcase his computer graphics-based movies, which have won the Best Animation and Best Super Short Film awards at the Las Vegas Independent Film Festival.
He also posts tutorials for virtual filmmaking with tools, including NVIDIA Omniverse — a physically accurate 3D design collaboration platform exclusively available for NVIDIA RTX GPUs and a key part of the NVIDIA Studio suite of creator tools.
Solina uses an NVIDIA GeForce RTX 3060 GPU and Omniverse apps like Audio2Face, Create, and Machinima to create his films virtually. He also uses Omniverse Connectors for 3D applications like Blender and Autodesk Maya, as well as Reallusion’s iClone and Character Creator, with which he edits motion-capture data.
Making tutorials is a way of paying it forward for Solina, as he is self-taught, gaining his computer graphics skills from other artists’ YouTube videos.
Solina now lives in Las Vegas with his wife and two kids, balancing filmmaking with part-time school and a full-time job.
“One of the reasons I am beginning to switch over to Omniverse is because it is a one stop shop for my virtual production filmmaking needs,” Solina said. “I can not only use the built in apps like Machinima, Audio2Face, and Farm but I am also able to easily connect to previous apps I am familiar with such as Autodesk Maya, Blender, and Unreal Engine.”
Learn more about Jae’s work.
https://www.youtube.com/c/Jsfilmz/videos
APPS:
Animator and CEO, Just Art Animation Studios
Benjamin Sokomba Dazhi, aka Benny Dee, has learned the ins and outs of the entertainment industry from many angles—first as a rapper, then as a music video director, and now as a full-time animator.
After eight years of self-teaching, Dazhi has mastered the art of animation landing roles as head animator for the film The Legend of Oronpoto and as creator and director of the Cartoon Network Africa Dance Challenge, a series of dance-along animations that teaches children African-inspired choreography.
Based in north-central Nigeria, Dazhi is building a team for his indie animation studio, JUST ART, which creates animation films focused on action, sci-fi, horror, and humor.
Dazhi uses NVIDIA Omniverse with RTX-powered GPUs with Reallusion’s iClone and Character Creator to supercharge his artistic workflow. He also uses Omniverse Connectors for Reallusion apps for character and props creation and animation, set dressing, and cinematics.
Dazhi plans to soon expand his studio, working with other indie artists via Omniverse’s real-time collaboration feature. Through his films, he hopes to show viewers “that it’s more than possible to make high-end content as an indie artist or small company.”
Learn more about Benny Dee’s work.
https://www.youtube.com/channel/UCJ8aa9y8s52q90DvV3yI1OA
APPS:
Digital Artist
An avid hackathon-goer growing up, Song has shared her love of cutting-edge, open-source technology by hosting hackathons in more than a dozen countries.
She saw a multitude of groundbreaking uses for technology at these events and was spurred to use AI as a tool to foster art and creativity.
Her recent works of AI-based, immersive, multi-dimensional art focus on portraying philosophical and aesthetic themes from traditional Chinese culture.
For her piece that reimagines the Buddha statue, Song used Adobe Photoshop and After Effectsto create its layers and NVIDIA StyleGAN2 to synthesize the colors of the murals in the Mogao Caves before bringing it into Omniverse to “let it dance,” she said.
“My work aims to give traditional art forms new life, as many existing cultural creations don’t yet exist in a 3D world, only 2D,” Song said. “NVIDIA Omniverse apps like Kaolin and Audio2Face, and NVIDIA DIB-R models support artists switching from traditional creations to owning new experiences in virtual worlds.”
Song uses Kaolin—her favorite Omniverse app—to inspect 3D datasets, visualize a model’s 3D outputs, and render synthetic datasets. Song imported models and animations from Blender and Unity into Omniverse.
And with Omniverse Audio2Face, an app that quickly generates expressive facial animation from just an audio source, Song animated a virtual poet character that she plans to integrate with her “Peony Dream” piece.
Check out some of Song’s work.
https://www.youtube.com/channel/UCGsGYq6MqqA_1ItNmgH2FmQ
APPS:
Professor, Universidad de Artes Digitales
Students majoring in game development engineering at the Universidad de Artes Digitales (UAD) in Guadalajara, Mexico, don’t just learn about what goes into video game engines, they create them from scratch.
In the class “Tools for Game Development,” taught by Marco Millán, the final assignment requires creating an NVIDIA Omniverse Connector—a plugin with a simple toolkit for users to sync data between different applications—for the real-time virtual collaboration and simulation platform.
The students used their C++ programming language skills to compile libraries and run tests on their code. Once the connectors were up and running, they spent about a day integrating their game engines with Omniverse. Over the next couple months, they added custom tools to their engines, loaded and saved their video game scenes onto the NVIDIA Omniverse platform and collaborated on them in real time.
“Creating an NVIDIA Omniverse Connector was added to our curriculum to give the students more tools that add value to their projects,” said Sam Prince, head of the academic board for game development engineering at UAD. “Students graduate from our program with the ability to create custom game engines, and using a connector allows these engines to communicate with other scene composition applications like Omniverse Create.”
Once their connectors are integrated with Omniverse, students can use them to collaborate on video game scenes, share changes, and make improvements in real time.
Learn more about UAD’s work.
https://uartesdigitales.edu.mx/
Surfacing Artist, Mikros Animation
It was memories of playing Pac-Man and Super Mario Bros while growing up in Colombia’s sprawling capital of Bogotá that inspired Yenifer Macias's award-winning submission for the #CreateYourRetroverse contest, featured above.
The contest asked NVIDIA Omniverse users to share scenes that visualize where their love for graphics began. For Macias, that passion goes back to childhood, and she loved video games—but was all the more wowed by their art.
Using Omniverse and NVIDIA Studio hardware, Macias accelerates her work as a 3D artist making environments and props for video games, animation, films, and advertisements.
In her #CreateYourRetroverse scene, she sought to “immerse viewers in the game world for a bit and remind them of childhood.”
With Omniverse, NVIDIA Studio creators like Macias can supercharge their creative workflows with optimized RTX-accelerated hardware and software drivers and state-of-the-art AI and simulation features.
Learn more about Yenifer’s work.
https://www.artstation.com/yenifer
APPS:
Whether it's creating stunning animations or building high-quality virtual productions, hear from a few people who have brought photorealistic visuals to life using NVIDIA RTX and Omniverse.
NVIDIA Omniverse™ acts as a hub to interconnect your existing 3D workflow, replacing linear pipelines with live-sync creation, letting you create like never before, and at speeds you’ve never experienced.
NVIDIA Omniverse is an open platform for virtual collaboration and real-time, physically accurate simulation that unites individuals and teams, their assets, and tools in one shared environment.
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Share what you’ve made with Omniverse and OpenUSD.